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Mar. 25, 2013 ? Solutions that meet the broad, varied, and often competing priorities of conservation are difficult to come by. Research published in the March 28 edition of the Proceedings of the National Academy of Sciences takes a hard look at why, in an effort to find ways to resolve the issue.
"People often think of conservation solutions that are effective, cost-efficient, and equitable -- the so-called triple bottom line solutions -- as the holy grail, the best possible outcome," said Ben Halpern, researcher at UC Santa Barbara's National Center for Ecological Analysis and Synthesis (NCEAS), and the lead author of the paper titled, "Achieving the triple bottom line in the face of inherent trade-offs among social equity, economic return and conservation."
As stakeholders, conservationists, and governments work diligently to achieve cost-efficient and effective conservation solutions that are also fair, it becomes obvious that reaching one goal often comes at the expense of another.
"We developed and tested methods for discovering these ideal solutions and found a surprising result," said Halpern. "As you increase the equity of how conservation benefits are distributed to people, you compromise your ability to maximize conservation outcomes."
To examine the relationship of equity, which relates to how a person or group perceives the relative availability (or deprivation) of resources, to the other conservation goals in the triple bottom line, the researchers used three very different case studies dealing with marine conservation to test their ideas: the process to create marine protected areas (MPAs) off the central coast of California; the southeast Misool MPA in Raja Ampat in eastern Indonesia; and the Coral Triangle in southeast Asia. In each case, as conservation scores and outcomes were increased (usually the result of limiting access to certain areas or the amount and/or species that can be taken from those areas), equity declined.
Meanwhile, the study also showed that both equity and conservation could be achieved, but by raising total budgets, sacrificing the goal of cost-efficiency.
Although triple bottom line outcomes are touted as ideal, said Halpern, the reality is that few people probably actually want such outcomes.
"Different people have more or less invested in managed systems and so don't necessarily expect to receive equal benefits," he said. "For example, if I've fished a place for 40 years and based my entire livelihood on that, whereas my neighbor just moved to town and fishes once a month recreationally, why should we be treated equally when it comes to making decisions about managing fisheries?"
Carissa Klein, a co-author from The University of Queensland, pointed out that "although equity can compromise conservation outcomes, it plays a significant role in conservation." Highly inequitable solutions, according to the study, decrease the likelihood of success because those disenfranchised have little motivation to adhere to conservation programs. But, while increased equity increases the likelihood of self-enforcement, it is also likely that ignoring a vocal and powerful minority will lower the chances of success.
So are there any decisions that can guarantee achieving the triple bottom line of effectiveness, cost-efficiency, and equitable conservation outcomes? Yes and no, said Klein. "It depends some on how one defines equity, and people have different types of equity that they care about. It may be easy to have equity in stakeholder engagement, i.e. all affected parties engaged in the process of making a decision, even if the outcome is inequitable. This may ultimately satisfy all the stakeholder groups."
"There's no single way to achieve triple bottom line outcomes," said Halpern. "Instead, we provide a tool for transparently and quantitatively understanding where, why, and how one can increase the chances of achieving these outcomes, and in which cases it is not likely possible," he said.
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On a sunny Southern California afternoon, Oculus VR's founder, Palmer Luckey, its VP of Product, Nate Mitchell, its press agent, a film crew, photographers and a pair of Engadget's editors occupy a conference room in the company's Irvine headquarters. While it's the first time that most of the group has met in person, they're all here with a common interest. This assembly is gathered to take a look at what is said to be the final development hardware design of the Oculus Rift virtual reality headset. Outside of this intrigued mash-up of press and corporate executives, Oculus' heads-up headset has managed to generate a lot of buzz in a reasonably short amount of time. The original concept was constructed from leftover parts in the garage of a tinkerer who was trying to create an affordable VR experience. Looking to further the Rift's development, the newborn firm took to crowdfunding and smashed its 30-day Kickstarter goal of $250,000 by raising a colossal $2,437,429 this past August.
During its early fundraising days we managed to go hands-on with a crude prototype of the equipment which left us yearning to get our hands on a final development model. A few short months later at CES, the company teased a larger, redesigned 7-inch development model, but only allowed us to try out an updated test unit that featured a 5.6-inch, 1,280 x 800 display wrapped in several layers of black gaffer tape. Fast-forward to today and here I am waiting to test-drive that elusive headset that got away from us back in Las Vegas. With all of the buzz surrounding the company's recent VR efforts, it's time for Oculus to put up or shut up.
Filed under: Gaming, Wearables, Software
Source: http://www.engadget.com/2013/03/19/oculus-rift-development-kit-hands-on/
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Interested in iPhone, iPad, or Apple and looking to have some great conversations? Got a burning question or frustrating problem you just want help fixing? Already an expert and eager to share your knowledge? Well, all that and more is just waiting for you in the?iMore forums.
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Today we present to you ?Basketball Free Throws? by new developer Utkarsh Vaidya. The name speaks for itself, since the goal is to score as many free throws as possible. With a slingshot. The game is quite self-explanatory and allows a quick and easy access. You shoot the ball by adjusting power and angle of the shot via touch-control. Unlike in other basketball games there is no line indicating the trajectory, which I actually prefer, since the game becomes a bit more challenging. All in all it sounds like a a solid game, but
There are some flaws in Utkarsh Vaidya?s developing debut. First of all there are the sloppily designed objects, for instance the slingshot.? The sounds are relatively realistic, yet repetitive, but the lack of music spoils the atmosphere. The scope is not overwhelming either: There is only one level and one gameplay mode. But the most annoying thing was, that from time to time your perfectly shot basketballs just disappear mid-air and you lose one of your 15 tries per game.
Despite its teething problems, ?Basketball Free Throws? was quite entertaining and trying to beat the record kept me busy for a while. But we can?t ignore the flaws, so all in all this leads to solid 14 points.
Reviewed by Dennis Heizmann
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